

Shotgun attacks then can be easily prevented by extending the distance, forcing the Sub to burn extra time and if it is careless run out of juice before reaching the shotgun range, opening itself to retaliation. What this means is shotgun attacks are much more costly and risky to pull for T6-T8 Subs, making the shotgun attack a highly situational option and many times a one way voyage unless you manage to kill the target. The initial approach will cost them a meager 10% of their dive tank. T10 Sumarines need about 40 seconds to close the distance for a shotgun attack, escaping the detection zone will take them a bit over 1 minute. Just the initial approach will cost you at least 25% of your dive tank. T6 & T8 Submarines need around 1.5 minutes to reach shotgun distance and about 2 additional minutes to escape the detection zone in order to surface and recharge their battery. WARNING: Calculations are wrong, mixed up the value of periscope speed. (Not accounting for Battery consumable, skills and modules)Ĭonsidering a Submarine needs to cover around 4km at submerged speed to move from its Surface detection range into shotgun range, some quick guesstimates show that: T10 pulls 27 knots with 6 minutes of Dive time.

T6 & T8 Subs make about 17 knots underwater and have around 4 minutes of Dive time. I'm going by memory so the following data is not accurate but it is good enough for quick calculations Some considerations for assessing the threat of being shotgunned by a Submarine:
